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Worldwide Youth Team, League, and Tournament Sports Market Shares, Strategies, and Forecasts, 2023

Dublin, Sept. 21, 2017 (GLOBE NEWSWIRE) -- The "Youth Team, League, and Tournament Sports: Market Shares, Strategies, and Forecasts, Worldwide 2017 - 2023" report from Wintergreen Research, Inc has been added to Research and Markets' offering.

The 2017 study Youth League Sports Software: Market Shares, Strategy, and Forecasts, Worldwide 2017 - 2023 has 633 pages, 288 tables and figures. Worldwide youth sports markets are poised to achieve significant growth as travel teams become more popular and families learn to enjoy time together during a weekend sporting event. Enormous market efficiency is being achieved as youth and recreational teams move to automated process. Apps can be used to book hotels and make travel arrangements.

A $15.5 billion market in the US, the youth sports market rivals the size of the $14 billion NFL. Youth sports markets are comprised of segments that represent revenue generation from travel, equipment, team membership, facility construction, software, and venue rental. Leagues who purchase and distribute sports software to teams or clubs have created a large market from what were previously disparate parts of what was not ever not even a market, just people buying clothes and equipment, and loosely organized groups of youth playing games on community fields.

As a result of this coalescence of the varying market segments brought about by youth sports software, the youth sports market has become well defined. Apps are used for communication. The primary purpose of youth and adult sports team sports is to deliver fun for the youth. Other agendas get mixed in, like building a strong and healthy body, developing a well-rounded and pleasant personality, developing team skills, and preparing a child to be a professional athlete. Youth sports depend on communication, tournament play, and video coaching that are needed to run a team effectively.

In a $15.5 billion U.S. youth sports market, the youth and amateur adult league travel teams are gaining traction because they provide family vacation fun while improving skills of a youthful player. This is a nascent market, there is no end to growth in sight. Markets are expected to reach $41.2 billion by 2023.

Youth sports teams will continue to get more organized and depend on software to provide increased management efficiency. Video images of play will provide better coaching.

Key Topics:

  • Club Management
  • Flexible Payment Options
  • League Software
  • Recreational League
  • Sports Software
  • Sports Team Refistration
  • Sports Technology
  • Sports Wearables
  • Sports Websites
  • Team Flexible Payment
  • Team One Tap Payment
  • Team Registration Management
  • Team Roster Software
  • Team Volunteer Management
  • Travel Teams
  • Volunteer Management Software
  • Youth Development Programs
  • Youth Sports
  • Youth Sports Coaching
  • Youth Sports Software
  • Youth Sports Team Communication
  • Youth Travel Teams

Key Topics Covered:

1. Youth Team, League, and Tournament Sports: Market Description and Market Dynamics

2. Youth Team, League, and Tournament Sports Market Shares and Forecasts

3. Youth League Sports Product Description

4. Youth and Recreational League Sports Software Research and Technology

5. Youth and Recreational League Sports Software Company Profiles

Companies Mentioned

  • Active Network
  • Adias
  • Affinity Sports
  • Ameri Sports / Wilson
  • Aspen Institute
  • Bauer
  • Bear Dev
  • Blue Star Sports
  • Catapult
  • Coach Logic
  • Cogran
  • Comcast / NBC / Sport Engine
  • Dicks / Blue Sombrero
  • Jevin
  • JoomSport
  • LeagueApps
  • LeagueLobster
  • LeagueRepublic
  • Marriott
  • Nike
  • QSTC
  • RosterBot
  • Sideline Sports
  • Sportlyzer
  • Sports Facilities Advisory
  • Sports Facilities Advisory & Sports Facilities Management (SFA | SFM)
  • Steel Sports
  • Swimtopia
  • Teamer
  • Under Armour
  • Underarmor
  • Vista Equity Partners Fund IV and Vista Equity Partners Fund III / Active Network / ActiveSports / Lanyon
  • Wooter
  • YourTeamOnline
  • Zuluru

For more information about this report visit https://www.researchandmarkets.com/research/m4hhs5/youth_team


                    
                    
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